← All insights Growth

How to Tell If a Game’s Growth Is Real

A rising graph might be an audience or might be a loan. Check what happens when the source goes away.

Far Boundary · · 3 min read

Growth that survives the removal of its cause is real. Growth that disappears when the ad budget, the creator video or the update fades was borrowed. The two look identical while they last, so the work is in telling them apart before you plan around them.

Start with the source

Organic vs paid
Split traffic by source. A rise that follows spend and falls when spend stops is bought attention.
Creator or influencer traffic
Often a sharp burst with a quick fall. Check whether those players returned after the first visit.
Update-driven spikes
New content can pull lapsed players back. Does the count hold afterwards or fall to the old level?
Platform exposure
Features and placements can raise numbers for a time. Do not assume they continue.

Look at what comes after the spike

CheckReal growth tends to showBorrowed growth tends to show
Retention of the new cohortComparable to earlier cohortsMuch lower
Returning playersRisingFlat, with only first-timers growing
Count after the source endsSettles above the old baselineFalls to or below the old baseline
Session qualityPlayers do what the game intendsShort visits, few completions
RevenueGrows with playersLags, or only the spike earns

Method

  1. Mark the dates of every campaign, creator mention, update and event.
  2. Compare the weeks before and after each. Measure the new level a few weeks later, not a few days.
  3. Track cohorts by source. Which source produces players who come back?
  4. Look at returning players as a separate line from new ones.
  5. Check whether the baseline between spikes is rising, flat or falling.

Sustained CCU

Sustained means it stays up without repeated support. A baseline that steps up after each effort and holds is a good sign. A baseline that returns to the same level after every effort means each push is replacing, not adding.

Common mistakes

  • Reading a spike’s peak as the new normal.
  • Treating all traffic as one group.
  • Judging an update a success from the first day.
  • Ignoring returning players because new ones are easier to count.
  • Assuming a creator’s audience will play for long.

What to do with the answer

If growth is real, find out why and protect it. If it is borrowed, treat the spike as a chance to learn from a large sample: where did the new players drop, and what would have kept them? Then build that, instead of repeating the burst.

See also The Most Dangerous Roblox Metric to Obsess Over.